Sometimes I write for the field in print, as chapters in books or industry publications. Examples:
- My chapter in the 2008 MacArthur Foundation series on digital media and learning. My chapter, in the Ecology of Games book, and is available free online, was called, “Why Johnny Can’t Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework.”
- I wrote a report that offered a high level overview of the concept of Edge Work in digital learning, after partnering with four libraries, four museums, two youth jails, and one after school provider. An edited version of these worked examples also came out in 2012 as a chapter in the book The Participatory Cultures Handbook co-wrotten with Kelly Czarnecki.
- Some other highlights include: Technology in museums for Dimensions magazine, “Gaming the Future” in Threshold Magazine, Meeting of Minds: Cross-Generational Dialogue on the Ethics of Digital Life with Harvard University and Common Sense Media, and three Worked Examples: “Introducing the Educational use of Digital Media into an Unmediated Art Space,” “Leveraging Digital Media to Create a Participatory Learning Culture,” and “How Using Social Media Forced a Library to Work on the Edge in Their Efforts to Move Youth From ‘Hanging Out’ to ‘Messing Around.’”