Using Second Life to join a paleontological dig in Tanzania.
Youth presenting on a film about child soldiers
Visitors interacting with a CT scan of a mako shark.
PROTOTYPING & EVALUATION
Evaluating visitor engagement with ocean VR.
Youth learning the anthropology of games.
My recent work at the American Museum of Natural History
My recent work at AMNH has been a robust exploration of how youth development, design practices, and digital pedagogy can advance a museum’s capacity to engage learners – in the Halls, in classrooms, and online – in exciting and innovative ways.
My goal now is to lead innovations in informal learning spaces, helping young people identify and pursue their passions and adults learn with greater engagement, expanding the capacity of organizations to impact the quality of life of the people they serve.
Developed and oversaw a new Digital Youth Learning Strategy
Designed and implemented a new slate of youth courses across the disciplines
Prototyping & Evaluation
Developed prototyping and evaluation plans for new visitor-facing, science visualization interactives then lead evaluations of visitor interactions with emerging media to inform efforts to increase visitor engagement and learning.
Co-lead the design process for a new science data visualization lab by leveraging cutting-edge research with innovative youth programming
Oversaw the development of nine analog and mobile games that playfully address topics as wide-ranging as gut microbes, killer snails, astrophysics, and the sixth extinction.